APRIL | 2021
The Project Digital Innovation for Young Students, with number 2020-1-EL01- KA201-079029, is co-funded by the Erasmus+
DIGITALIS Core competence framework – Intellectual Output 1
For the establishment of the core competence framework, project partners performed a preliminary analysis of the current situation on a national level presenting the educational context in primary education including national policies laws, and best practices from Greece, Cyprus, France, Romania, and Spain. Additionally, a survey tool place with the participation of 125 primary education teachers regarding to key competences and skills.
The results of the survey identified as the most important skills for the students the following:
- Emotional intelligence
- Critical thinking
- Effective communication
- Thinking outside the box
- Digital skills
The DIGITALIS project will emphasize on the development of specific skills and competences based on the outcomes of the survey, using a novel pedagogical methodology that consists of a combination of in-class activities and game-based learning.
DIGITALIS and the 17 Sustainable Development Goals
The DIGITALIS project set as one of its main strategic objectives, the preparation of in class activities and the development of a serious game that emphasize on the 17 Sustainable Development Goals by the United Nations. The aim of the project is not only to empower key skills of primary education students, but through using a novel pedagogical framework enhanced with game-based learning approaches, shape the active citizens of tomorrow, who will take action for the great change on our planet by 2030. Students are an integral and valuable part of a global collective consciousness towards the future of the planet and the right of all people to live with dignity, justice and equality.